I’m trying to profile my application which uses Vulkan compute shaders. It’s a command-line app, which uses Vulkan only for compute - it doesn’t do any rendering.
When I attach to the process and click the “Collect GPU trace” button, I get an error that says “No data source is available - make sure the application is using a supported API”.
I’m using an RTX 4060 on Windows 10. I have the latest driver installed.