Hi, I’m using wgpu to run some compute shaders. My repo is here: GitHub - Andrewp2/wgpu_morton_code_radix_sort_test at morton_code_experiment . I’d like to be able to run the frame debugger to see values like “how many registers am I using at this point in the shader” and such. When I set the first 5 options in Troubleshooting to No “Vulkan Instance created” is in the process log, but it still doesn’t attach.
Quick info:
OS: Windows 10
GPU: RTX 3090
NSight Graphics version: 2023.2.1.0 (build 33008151)
The application is made up of a series of compute shaders that all run in order. There is no render pipeline being created. NSight Graphics can succesfully run a GPU Trace on it, but not “Generate C++ capture” or “Frame Debugger”.
Wgpu is using Vulkan as the platform.
The program works when running separately from NSight Graphics.
The program does not use any networking capabilities, it runs entirely locally.