Vulkan: view device address in Push Constants?

We often use GL_EXT_buffer_reference and place the buffer device address into Push Constants, which works well. However, when attempting to debug using Nsight, I cannot view the address, so that I can find the buffer in device memory and inspect it; the Push Constant view simply shows me the first element at the address, as if it were an array. Is there a way I’m missing to be able to get the address?

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Thanks,
Brian

Hello,
Thank you for using Nsight Graphics and your question on viewing the buffer device address. I will ping the Nsight Graphics engineering team to provide an answer to your question and get back to you.
Regards,