I’ve also noted that the particle extension is reportedly still functional within USD Composer. This leads me to ask, if the capability is present in other Omniverse applications, why was it removed in the first place? And if I still wish to use the particle system in isaac sim, will importing particle extenstions of USD composer into isaac sim work?
But my main question is, when will it be added again?
Could you share the documentation or source you’re referring to? This would help clarify the current capabilities and differences between USD Composer and Isaac Sim regarding particle system support.
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