Has true worldspace UI been added to Nvidia Omniverse? (Note that when the term “Worldspace UI” is used it is referring to UI that can be occluded with stage/scene geometry/prims.)
I have seen a few other posts relating to this topic but they have all been closed or have gone unanswered:
Are there any Omniverse examples of true worldspace UI or does the Omniverse engine only support worldspace overlay UI using omni.ui.stage and viewport overlays?
Is it possible to have a XForm plane object within a stage then use a normal UI window render to a texture to then pass that texture to the plane’s material?
The example above is from the kit-xr-examples extension repo. Within the repo you must use the toolbar once the example extension is loaded to display their examples.