It appears that grouped objects in 3ds max come in all out of scale in all kinds of ways in Omniverse Viewer - is there any way to fix this? We can’t ungroup stuff in our scenes - it’s too useful of a tool for us to abandoned grouping objects together. And if it’s a reset xform thing - that won’t work either. because we constantly need to scale things and can’t reset xform every single time.
Is there a workaround for this or any way to get groups to import properly? If I ungroup everything in max it seems to come in fine but again, that’s not really an option for us.
Hi @creationsof12 - does it work if you parent your group to a dummy/null object? Possible to share your scene for us to test with? Also, what version of Create/View are you using?
I can’t share my file but you can recreate this - it seems to be every single file, whether it was created by us, one of our freelancers or even online professional model builders (models collected from 3DSky, turbosquid, evermotion, etc) - all have problems with groups when imported into Omniverse viewer. They all explode, shrink, expand, etc. until we ungroup them all.
Using all the latest - latest omniverse viewer, latest connector and latest Max 2021. I will try to connect every group to a dummy object but really don’t think that’s a good solution either.