It appears that grouped objects in 3ds max come in all out of scale in all kinds of ways in Omniverse Viewer - is there any way to fix this? We can’t ungroup stuff in our scenes - it’s too useful of a tool for us to abandoned grouping objects together. And if it’s a reset xform thing - that won’t work either. because we constantly need to scale things and can’t reset xform every single time.
Is there a workaround for this or any way to get groups to import properly? If I ungroup everything in max it seems to come in fine but again, that’s not really an option for us.