I hope this is the right place to start this thread since I’m quite sure this issue is related to the driver.
Since I upgraded my Nvidia driver to version 460, I noticed significant performance regression in Red Dead Redemption 2. I am experiencing constant short framerate drops that happens every couple of seconds. This behavior is consistent and is not affected by the in-game surroundings. Once or twice the framerate dropped to stable level around 40 fps and stayed this way for another 5-10 seconds. Other than that the game runs perfectly smooth.
This sort of behavior wasn’t present with the 455 driver I used before. In fact, back when it was the stable version, I decided to try the (then beta) 460 driver and this stuttering was already present. I was just hoping that it would be resolved before 460 was considered stable.
I am running the game using Steam Play (Proton Experimental) with Vulkan as the rendering API in 2560x1440. I recorded the described behavior with MangoHUD. The log can be viewed here: FlightlessMango
My system information:
System: Host: jasus Kernel: 5.10.7-3-MANJARO x86_64 bits: 64 Desktop: KDE Plasma 5.20.5 Distro: Manjaro Linux Machine: Type: Desktop Mobo: ASUSTeK model: PRIME Z370-P v: Rev X.0x serial: <superuser required> UEFI: American Megatrends v: 0601 date: 11/13/2017 CPU: Info: 6-Core model: Intel Core i7-8700K bits: 64 type: MT MCP L2 cache: 12 MiB Speed: 800 MHz min/max: 800/4700 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 5: 800 6: 800 7: 800 8: 800 9: 800 10: 800 11: 800 12: 800 Graphics: Device-1: NVIDIA TU104 [GeForce RTX 2070 SUPER] driver: nvidia v: 460.32.03 Display: x11 server: X.Org 1.20.10 driver: loaded: nvidia resolution: 1: 2560x1440~144Hz 2: 2560x1440~144Hz OpenGL: renderer: GeForce RTX 2070 SUPER/PCIe/SSE2 v: 4.6.0 NVIDIA 460.32.03
I will happily provide any further information you might find useful.