Considering within a single BLAS…
Can AABBs overlap within a single BLAS and will NVIDIA acceleration structure processing correctly detect hits/entries into each?
For example suppose I have implicit spheres inside tight AABBs, and the spheres partially overlap, such that the centers of the two spheres are closer than the smaller radius of either sphere, and thus the AABBs also overlap/intersect for a non-zero volume region.
And related question, could one AABB be fully nested within another AABB?