Action Graph Raycast Confusion

The following image is used in the documentation to describe the Raycast node in ActionGraph

However, when I pull a raycast node in I get something that looks like this:


It doesn’t have an execution input, and i figured it would just execute recursively when a linked component is executed (like an unreal engine blueprint), but that doesn’t seem to be happening. I can’t tell what I’m doing wrong. Are [Raycast] and [Raycast, all] different? How can I get the one shown in the doc?

Tested in Isaac Sim 2022.1.1 and Create 2022.2.1

Any insight would be very appreciated as I need this functionality - I can probably use an isaac sim sensor to replace this but it would be an inefficient roundabout solution, thank you!

Raycast, All is a node using PhysX SDK scene queries against PhysX objects in the scene. So it should be used for raycasting against physics objects.

The raycast function is inbuild core OG function.

The Raycast, All was added in 104.0 release, so it should be available in Create 2022.3 and in next IsaacSim release.

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