The following image is used in the documentation to describe the Raycast node in ActionGraph
https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_omnigraph/physx-scene-query-nodes/nodes/phys-x-scene-query-raycast-all.html
However, when I pull a raycast node in I get something that looks like this:
It doesn’t have an execution input, and i figured it would just execute recursively when a linked component is executed (like an unreal engine blueprint), but that doesn’t seem to be happening. I can’t tell what I’m doing wrong. Are [Raycast] and [Raycast, all] different? How can I get the one shown in the doc?
Tested in Isaac Sim 2022.1.1 and Create 2022.2.1
Any insight would be very appreciated as I need this functionality - I can probably use an isaac sim sensor to replace this but it would be an inefficient roundabout solution, thank you!