Animation to non-skeletal Objects in Omniverse with Triggers

Using Kit 107 version in Windows 11

I need to trigger animation to non skeletal objects (cubes, forklifts etc) based on keyboard inputs, each animation needs to be triggered manually through input triggers and at different times, How can I achieve this in Omniverse. I don’t find anything in the documentation.

You can assign keyboard shortcuts as “inputs” into an ActionGraph tree, in Omniverse. If you open up Kit 107 Composer and go to the Samples tab which should be open by default, you will see the last category of examples, with an alarm clock, etc. They have keyboard shortcuts attached to actiongraph actions.

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