Hello!
I am Pekka Varis, pro ad & promo video cinematographer from Finland.
My camerawork ( and some Cinema 4d animation ) demoreel is here: http://catchline.fi/
I am dreaming of a simple extension to pan / tilt camera, and to record this information as scene is on playback. Here is the vision:
Anyone interested in developing this kind of thing?
For fun / practice?
nice, its good idea. You need to find web developers and starting to work on your ptoject. I have interest in making some IT stuff tool but I have not much skills for it. In my work I sometimes got donations and rewards for people who making different surveys and research.
Hi Pekka,
Good with the name, and thanks for the sharing. Do we need a similar UI in our extension like the gear heads? cause the mouse may not be flexible enough to control the camera.(for example, control speed during panning)
Hi!
In zero gravity, you can move stuff with physics:
See, there is a nice slow gravity like feeling. I think this kind of mouse movement to control the X and Y movement, watching the selected cameras point of view while recording the finetune motions in realtime, is just ok.
But camera movement must be faster when you move your mouse further on your desired direction… Like the more you move your mouse ( and press button ) the faster the imaginary gear rotates. I can make you a nice UI for this and sure we can make the wheels to rotate. But that is extra work I did not thought at the beginning. I think the mouse moving is just enough.
What if I do you the 2d png wheels and we add them to UI. But we make that part interactive ONLY if we fell it´s really needed for the tool.
Hi Pekka, I known your concern, right now I am thinking about how to control the camera with x/y translate movement during tilting(rotation). Do you have any idea?
Terry, good questions. Here is text from my topic linked above:
Let´s make a Omniverse extension when user can refine the camera dolly movements ( and fixed cameras too why not ) by moving the mouse to SLOWLY control the pan / tilt. This would be kinda secondary control for camera, to make framing perfect.
Camera operator is controlling this thing I am talking about. The other guy is pushing the dolly but I can animate by numbers my dolly movement easily already = the more stable the more better :)
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So I was originally thinking that the movement of camera was handled by native OV keyframes. But your idea is also pretty good…