Following the guidelines I get the head I import to capture the animation, but I am unable to generate all the blenshapes, at the end of the blenshape transfer process only the xxx_browLowerL_01 is created. PirateScene.usd (20.7 MB)
Hi @planet_german
There was a bug with Blendshape transfer when the mesh is directly parented under /World that has no transform op.
To fix this, is very simple that is to create a transform and parent the mesh under it before doing the BlendshapeTransfer.
Hope this helps.