I followed the step and successfully
But, After I generated the blendshape, it looks broken.
I’m using 2023.1.1
I use normal Metahuman character and created the neutral face mesh.
Template_01.usd (33.6 MB)
it would be useful if you can provide a few more pieces of information:
- share the tutorial you were following
- screenshot your Character Transfer settings
- screenshot the correspondence points you’ve set up
- provide the log information found in
C:\Users\<USER>\.nvidia-omniverse\logs\Kit\Audio2Face\2023.1
(ideally the session you were in where the issue occured)
Hello and welcome to the forums @coolboss360
It seems you’ve generated the blendShapes after applying A2F pipeline.
This is a known new bug. I’m sorry for the inconvenience. But Can you try generating the BlendShapes before applying the A2F pipeline?