Hello, I’m trying to do a blendshape conversion from the template “Mark” to my custom character, but it’s not working.
Under the Blendshape conversion pannel, I have “mark” as the imput anim mesh, and my character as the “blendshape Mesh”, after I clicked “set up blendshape solve” Nothing happened beside this error code.
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin] /World/audio2face/BlendshapeSolve: Assertion raised in compute - operands could not be broadcast together with shapes (184560,1) (11382,1)
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin] File “c:\users\iamlo\appdata\local\ov\pkg\audio2face-2022.2.0\exts\omni.audio2face.exporter\omni\audio2face\exporter\ogn\python\nodes\OgnBsSolveNode.py”, line 174, in compute
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin] out_weight = db.internal_state.solver.computeFacsWeights(points.reshape(-1, 1))
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin] File “c:\users\iamlo\appdata\local\ov\pkg\audio2face-2022.2.0\exts\omni.audio2face.exporter\omni\audio2face\exporter\scripts\facsSolver.py”, line 162, in computeFacsWeights
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin] target_delta_mat = point_mat - self.neutral_mat
2023-02-06 23:46:24 [Error] [omni.graph.core.plugin]
I followed this tutorial BlendShape Generation in Omniverse Audio2Face - YouTube