I was following the video tutorial “BlendShape Generation in Omniverse Audio2Face” but when I drag the generated usdSkel file back into the stage, I get a warning. If I set up the blendshape solve I see all the blendshapes in the list but the blendshape mesh is not animated when I play the audio. Only the character transfer mesh and the “mark” mesh are animated. The message I get when I drag the saved usdSkel into the stage is “[Warning] [omni.usd] Coding Error (secondary thread): in _GetUsdPrim at line 654 of C:/b/w/ca6c508eae419cf8/USD/pxr/usdImaging/usdImaging/delegate.h – Failed verification: ’ p ’ – No prim found for id: /Head/party_usdSkel/HeadMesh”
ok I think I found the problem in another post about this issue. My model is very small so I had to use values for the tuning in the blendshape conversion of 0.001 (e.g. “Weight Regularization”)
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.