Blendshape Conversion not working

I was following the video tutorial “BlendShape Generation in Omniverse Audio2Face” but when I drag the generated usdSkel file back into the stage, I get a warning. If I set up the blendshape solve I see all the blendshapes in the list but the blendshape mesh is not animated when I play the audio. Only the character transfer mesh and the “mark” mesh are animated. The message I get when I drag the saved usdSkel into the stage is “[Warning] [omni.usd] Coding Error (secondary thread): in _GetUsdPrim at line 654 of C:/b/w/ca6c508eae419cf8/USD/pxr/usdImaging/usdImaging/delegate.h – Failed verification: ’ p ’ – No prim found for id: /Head/party_usdSkel/HeadMesh”

ok I think I found the problem in another post about this issue. My model is very small so I had to use values for the tuning in the blendshape conversion of 0.001 (e.g. “Weight Regularization”)


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