Axial movement of revolute joints

I am making a 3DOF manipulator.
I want to place the revolute joint axis at the center of the revolute joint.
However, the revolute joint axis can only be specified numerically in Property > Physics > Joint, making it difficult to adjust. Is there an easy way to set the revolute joint axis?
Thank you!

Can you check this documentation to see if it gives you any insight?Physics — Omniverse IsaacSim latest documentation

In summary, when creating a joint with the UI it will align itself with the first body origin. you can drag it afterwards, or numerically edit both Transform0 or Transform 1, and right click in one of the transforms and select “Set Key” to align it with the other.