How can I calculate the World Bounding Box for a moving character?
I used the python snippet from here - Frequently Used Python Snippets — Omniverse Robotics documentation (Get Size of a Mesh)
But this approach calculates the bounding box for the mesh without regard to character motion.
I tried to get the world position from the SkelJoint, but this type of primitive is not supported by Isaac API
I have attached the little USD scene and the python script for this issue.
AABB_test.zip (4.3 KB)