🧩 Topic: Cable Carrier (Drag Chain) Simulation via Joints — Possible Instability or Over-segmentation Issue
Isaac Sim Version:
4.5.0
Operating System:
Windows 11
GPU Information:
-
Model: RTX 4060 Ti
-
Driver Version: 581.80
🧠 Topic Description
I created a cable carrier (drag chain) animation in Blender to simulate realistic cable protection movement.
Now I want to reproduce the same motion inside Isaac Sim 4.5 using articulation joints instead of baked animation.
However, when I try to build it with many segments, the simulation becomes unstable or doesn’t behave correctly.
I suspect this may be caused by too many connected joints or incorrect physics/joint parameter settings, but I’m not sure which part is responsible.
I’d like to know the recommended setup or best practice for building a multi-segment cable carrier that behaves physically stable and follows motion smoothly in Isaac Sim.