Hi NVIDIA Dev Team,
I’m looking to simulate an aerial robot (quadrotor) carrying a suspended payload via a flexible cable model in Isaac Sim. I’d like to model the cable as a chain of connected rigid links or capsules, using joints that allow for realistic swinging and deformation under gravity and drone motion.
Could you please give an example of code and advise on the recommended approach for:
- Modeling the flexible cable (e.g., D6 joints, articulation vs. rigid body setup)
- Ensuring physical stability during simulation
- Connecting the cable to both the drone and the payload properly
Any best practices, examples, or official recommendations would be greatly appreciated.
Thanks!
Hi @alitahir.karasahin,
Thank you for posting your question. I think this example code I posted here will be very useful for you. How to attach a cable to a winch mechanism? - #4 by michalin Let me know if this is what you are looking for.
Michael
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