Can I make the scene in Omniverse and then package the project through UE5.1?

If I package the scene file made in USD directly, then OmniverseStageActor0 will cause an error.
How can I resolve this error or change the USD file to UE data format?

As indicated in the Unsupported features in the docs, we don’t support packaging of USD or the OmniverseStageActor directly.

We do, however, provide the ability to import USD and MDL from Nucleus or local disk as specified here in the docs. We made a video demonstrating this workflow here