Steps to repro:
- Connecting Oculus Quest2 to CloudXR 3.2 Server using special android app
- Setting SteamVR as OpenXR default Runtime
- Creating 4.27.2 UE project from VR template
- Turning off plugins Oculus VR, SteamVR. Leaving enabled only OpenXR
- Restarting UE project with choosen plugins, running level from UE editor in VR Preview mode
These steps results in critical error “SteamVR has encountered a critical error”