CloudXR how to make a build with Unreal engine


I’m working on a project with CloudXR to stream VR to a Quest 2. The server and glasses configuration properly works because I can run Steam apps.
But I have made an unreal build but doesn’t works. I’m using an external server and opening the app through VNC as the documentation says.

How does the Unreal build has to be done (plugins and configuration)

Thanks in advance


I created the UE project to Mobile/Tablet (supported platform in project settings is win64); in proj. settings Start in VR should be checked. Steam VR and Oculus VR plugin are necessary. If you check the openXR and Oculus OpenXR plugin, then you should switch to steam VR beta version (steamVR normal has critical error).

What are the symptoms? Where is the error?


Hello Balint

Many thanks for you answer.

We have manage to make it work with the 4.24 but we are looking to make it work with the 4.26.
In the 4,26 we couldn’t make the build. Probably because we were using desktop instead of mobile/tablet and were using the release steam VR plugin and not the beta.
Did you manage to get high end graphics with the mobile/tablet configuration?

We are going to run some test and tell you if it works