I’m currently working on an extension in Isaac Sim which spawns a defined number of USDs within a bounding box. The part’s location and orientation are random. To make sure, that no part is spawned inside another one, I want to check for possible collisions after spawning to relocate the part if necessary.
The parts are defined as rigid bodies and I enabled collisions. Unfortunatly the Physics Demo Scenes “Contact Report Callback” and “Contact Report Immediate API” got errors on my Isaac Sim 2022.2.1:
Is there any “easy” way to get a true of false for the collisions of a given object?