I constantly encounter various errors during setting up the configuration for debugging OpenGL/GLSL using Nsight’s Shader Debugging (belonging to Graphics Debugger). The documentation can offer me no help in solving the problem. The question posted here receives no response after so many days. So, having no alternatives, I created this topic for help. If you are lucky to have properly set up the debugging environment for OpenGL/GLSL using Shader Debugging, could you please share your configuration in this thread so that I can follow? Specifically, please list the graphics cards used on the host and target (note that we must use remote debugging for shader debugging), versions of Windows, Visual Studio and Nsight, as well as the OpenGL/GLSL code if ok to share in public.
The environment I have now at hand (and is not working with shader debugging) is:
On the remote target
- Quadro K600
- Newest driver 391.03 installed
- Windows 7
- Visual Studio 2015
- NSight 5.5 for VS installed
- Nsight Monitor 5.5 started as Administrator and with WDDM TDR disabled
- No antivirus is running
The local host
- GTX 1050 Ti
- Newest driver 391.35 installed
- Windows 10
- Visual Studio 2015
- NSight 5.5 for VS installed
Thanks a lot for your sharing and help.