So I have tried several updates now of Nsight (now up to 3.2.2.13351) but cannot set successful breakpoints in GLSL shaders (any version of OpenGL: from 3.3 on up to 4.3). I have a 560Ti card with the latest drivers(ver 332.21) running in a 64 bit Windows 7 envronment using Visual Studio 2010.
NOTE: I have no problems debugging the OpenGL C++ side and frame debugging, just the GLSL shader side. Attempting to set a breakpoint always fails with a message that says that it could not bind to the code. I have tried to set it both in the raw shader and of course the one that it opens in a window after you select the “SOURCE” while debugging a frame.
Do I have to do remote debugging?
Do I have to have a Titan card?
Clearly no one has actually succeeded except in an NVidia demo video.
There is absolutely no place that the requirements are documented, as I have done a very extensive Google search.
Please help.
Thanks.