I’m trying to debug opengl shader, but getting “GraphicsRunControl: Breaking shader execution is not supported with your HW configuration.”, and Shaders window is empty in Visual Studio. I tried several samples including SkinningApp from nvidia samples, with no luck.
I’m running on Win7 64bit, AMD Phenom X6, 16GB Mem and GeForge GTX 750 Ti.
NVidia driver is 337.88, Nsight 18.104.22.16859
Also, it appears that shader debugging may not be done on localhost, but only by remote debugging.
On the other hand table in the following page mentions that OpenGL 4.2 shader debugging on single gpu system:
Would anyone please suggest how to troubleshoot the issue or confirm that opengl shader debugging only can be achieved using remote debugging or with different hardware (or 2 video cards, etc.)?
Thank you in advance for helping