I’m trying to use Nsight but I am running into an issue.
I can’t debug shaders. If I run Nsight (graphics debugging), and take a snapshot, the shaders pane is empty. I can see things in the API inspector, however. I can also perform profiling.
From the API Inspector, if I go to FS -> attached shader state (and click source)
A new tab is opened: embeddedSource_0.hlsl.
It rejects any attempt at making a breakpoint:
“The breakpoint will not currently be hit. Shader debugging is not supported for files loaded on disk. Please open the shader from either the Shader View or the API Inspector”.
Here are some specs that might be relevant:
- gtx 970 (driver version 344.16)
- opengl 4.2
- local debugging
- Nsight 4.6
- Visual studio 2013
Any thoughts on what I might be doing wrong?