I would like to debug my DX11 shaders. I’m able to even see the HLSL source code for shaders I compile in runtime, but any breakpoint set is immediately disabled. Also “Shaders List” shows all shaders with Symbolic Status “Shader Debugger is not available”. Is there anything I could do about it?
I have Win 10 Pro 64bit, Core i7, GTX 980 with driver version 361.75