"Shader Debugger is not available" on NSight 5.0.015294, Win 10 and GTX980

Hello there,

I would like to debug my DX11 shaders. I’m able to even see the HLSL source code for shaders I compile in runtime, but any breakpoint set is immediately disabled. Also “Shaders List” shows all shaders with Symbolic Status “Shader Debugger is not available”. Is there anything I could do about it?

I have Win 10 Pro 64bit, Core i7, GTX 980 with driver version 361.75

Thank you.


Hi Tomas,

GTX 980 use NVIDIA Maxwell architecture, it doesn’t support the feature of shader debugging.


Hi Letitia,

I am also facing similar issue;Could you please tell which GPUs supports shader debugging?

Hi amit,

You can refer to the link https://developer.nvidia.com/nsight-visual-studio-edition-supported-gpus-full-list, it shows Nsight Visual Studio Edition Supported GPUs (Full List). Maxwell[GTX9xx] doesn’t support shader debugger, although it placed in the list, only Kepler and Fermi GPU support shader debug.