I’ve just installed RC1 (on Win10 Pro, VS2015 Update 2 Pro, nVidia driver 364.72), and it seems there is still no GLSL shader debugging capability for my GPU (GTX960).
Am I missing something? If not, are there any plans to implement GLSL shader debugging for this GPU in the future? If so, when might we see it?
I am sorry, but the feature is under consideration for a future release. Nsight doesn’t support shader debug on Maxwell right now, it only works on Fermi and Kepler GPU.