We see different numbers of fps loss, depending on the resolution atm. That is why we see 50% 30% and on. Where 1080p users will see a bigger loss in fps, then one in 1440p or 4k. Its comes down to the head room of the total fps of the resolution, and how demanding it is on the card. It also depends if you run RT or not, where RT can kill the game, with the 50% fps loss.
I was testing between CachyOs Arch Linux and Windows 11 23H2 with the KB patch that fixed some of the fps issues around CI today.
Space Marine 2 in linux was around 80-110ish fps at max. Where windows starts at 154-180ish fps. Same setting, same resolution 3840x2160. This is also very noticable on an 138hz 42" oled screen. When I hit the 138hz, and can maintain 138 fps, the game just blast off in the smoothness. Where under, its responsive, but still, its not that smooth comparing em. Its a different experience. Frame time, seems pretty ok in Linux. But still, Its a major fps loss.
This is pretty much the same problem as we saw in Wukong.
Problem here, is when you need the fps in 4k resolution, even on my 4090, I get pretty much the same performance in windows as i was running a 4070ti. That is not much fun, when you pay the price of a high end card.
The lucky part that linux gets away with here, its what all linux people say, its playable. Because I can run it over 60 fps. This was not the case in Wukong, that is more demanding. I could not maintain 60 fps, and ended down in the 45fps in 4k. That was not playable at all. It worked, but was not enjoyable at all.
This is a typical syndrom that we see, where people say things are working, but is it working good? Then they have not touched windows, then think the game should run like that. Most people are running either 1080p and 1440p, where the can somewhat get away with the issues. But more the demanding side of the AAA titles get, the more issues we see.