DLSS-310.4.0 bring ghosting on a highly detailed surfaces compared to DLSS-310.3.0

Hello! After updating dlss sdk from 310.3.0 to 310.4.0 ghosting appear on highly datailed surfaces that was covered by another opaque objects. Is there some additional options that need to be passed for new version?

Gif for 310.4.0

DLSS-310.4.0

Gif was made with NVSDK_NGX_PerfQuality_Value_Balanced, but even for NVSDK_NGX_PerfQuality_Value_DLAA ghosting is still there.

Sorry i can’t put gif for 310.3.0 version that doesn’t have such ghosting because im new user.

Hi there @originomeg1 and welcome to the NVIDIA developer forums.

Due to ongoing improvements to overall functionality some edge cases like yours might regress. Thank you for sharing this, I will pass it on to the team.

As to the possibility of mitigation, I don’t have a quick answer beside moving back to 310.3.0 for you. If I hear back from the team I might request some more details from you on this though.

Thanks!

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