Hello! After updating dlss sdk from 310.3.0
to 310.4.0
ghosting appear on highly datailed surfaces that was covered by another opaque objects. Is there some additional options that need to be passed for new version?
Gif for 310.4.0
Gif was made with NVSDK_NGX_PerfQuality_Value_Balanced
, but even for NVSDK_NGX_PerfQuality_Value_DLAA
ghosting is still there.
Sorry i can’t put gif for 310.3.0
version that doesn’t have such ghosting because im new user.