In Jan. 2011 we added a sample client for the Microsoft HoloLens2 (HL2) – v2.0 and v2.1. This sample client was an attempt at bridging OpenVR applications with the functionality of the HL2. This bridging, even with user feedback and optimizations, did not result in a sample client that was performant to NVIDIA standards. As a result we did not include an HL2 sample client in the CloudXR 3.0 release. At the same time we realize the HL2 is a critical display in the realm of enterprise AR and will continue working to create a highly performant CloudXR HL2 sample – watch for news on our HL2 plans on this thread.