Hello, I know that the bug that makes FFVII Rebirth unplayable on Nvidia is already being tracked internally. I just wanted to know if there’s an estimated date for the fix.
I imagine there will be a new driver in time for the 5090 launch tomorrow - will it include the fix?
As of now that driver (570) does NOT include the fix, sadly. The driver has been available for a few days now and some folks over on the Steam forums have tried it and reported that it didn’t fix anything. It is also not included in the patch notes.
Since it isn’t officially out yet, here is hoping they get a fix in before the official release.
Try running the game with Proton Experimental bleeding-edge beta, a commit has recently been pushed to vkd3d-proton which may fix the issue. If not, follow this pull request and this issue for workaround progress updates.
There probably won’t be any “workaround”; apparently game insists on using mesh shaders, and mesh shaders, at least the way Rebirth utilizes them, are broken on all known Linux drivers.
Yeah, two large corporations dropped the ball, and one guy had to code a whole new component having only one purpose: to cleanup after someone else… Sad.