Estimated date for FFVII Rebirth fix?

Hello, I know that the bug that makes FFVII Rebirth unplayable on Nvidia is already being tracked internally. I just wanted to know if there’s an estimated date for the fix.

I imagine there will be a new driver in time for the 5090 launch tomorrow - will it include the fix?

Thanks.

As of now that driver (570) does NOT include the fix, sadly. The driver has been available for a few days now and some folks over on the Steam forums have tried it and reported that it didn’t fix anything. It is also not included in the patch notes.

Since it isn’t officially out yet, here is hoping they get a fix in before the official release.

Try running the game with Proton Experimental bleeding-edge beta, a commit has recently been pushed to vkd3d-proton which may fix the issue. If not, follow this pull request and this issue for workaround progress updates.

There probably won’t be any “workaround”; apparently game insists on using mesh shaders, and mesh shaders, at least the way Rebirth utilizes them, are broken on all known Linux drivers.

Mhm, vulkan dev driver 550.40.83 do have this fix " * Fix gl_NumWorkGroups behavior for mesh shaders"

Dunno if that fixes the issue or not, if it does it might be in the next driver release.

sorry, but no.
You can check here for current status of this problem: Final Fantasy VII Rebirth (2909400) · Issue #8408 · ValveSoftware/Proton · GitHub

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No, 570.86.16 ( GeForce Driver Results | NVIDIA ) doesn’t make the game playable either :/

Hans-Kristian Arntzen (vkd3d-proton) made a workable workaround. I’ve confirmed it working myself, here’s an entrypoint: Final Fantasy VII Rebirth (2909400) · Issue #8408 · ValveSoftware/Proton · GitHub

Good luck! :)

It sure is one heck of a workaround, he went pretty far to get this working, the Nvidia driver still needs fixing tho’.

Yeah, two large corporations dropped the ball, and one guy had to code a whole new component having only one purpose: to cleanup after someone else… Sad.