Extend multiStream example to visualize 6 camera streams of the same camera

I want to create multiple streams of the same camera and view the video steram simultaneously. I thought multiStream example in argus samples would be a good starting point. But I am unable to create multiple PreviewConsumerThread. When I do that I get runtime error.

Unable to make context current (error 0x3002)

Please point me to an example or let me know how this could be done.

Following is my code

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#include "Error.h"
#include "EGLGlobal.h"
#include "GLContext.h"
#include "JPEGConsumer.h"
#include "Options.h"
#include "PreviewConsumer.h"
#include "Window.h"
#include "Thread.h"

#include <Argus/Argus.h>

#include <unistd.h>
#include <stdlib.h>
#include <sstream>
#include <iomanip>

using namespace Argus;

namespace ArgusSamples
{

// Constants.
static const uint32_t            DEFAULT_CAPTURE_TIME  = 5; // In seconds.
static const Size2D<uint32_t>    PREVIEW_STREAM_SIZE(640, 480);
static const uint32_t            NUMBER_BURST_CAPTURES = 3;
static const uint32_t            DEFAULT_CAMERA_INDEX = 0;
static const Rectangle<uint32_t> DEFAULT_WINDOW_RECT(0, 0, 640, 480);

// Globals and derived constants.
EGLDisplayHolder g_display;

// Debug print macros.
#define PRODUCER_PRINT(...)         printf("PRODUCER: " __VA_ARGS__)


struct ExecuteOptions
{
    uint32_t cameraIndex;
    uint32_t captureSeconds;
    Rectangle<uint32_t> windowRect;
};

/*******************************************************************************
 * Argus Producer thread:
 *   Opens the Argus camera driver, creates two OutputStreams -- one for live
 *   preview to display and the other to write JPEG files -- and submits capture
 *   requests. Burst captures are used such that the JPEG stream is only written
 *   to once for every NUMBER_BURST_CAPTURES captures.
 ******************************************************************************/
static bool execute(const ExecuteOptions& options)
{
    // Initialize the window and EGL display.
    Window &window = Window::getInstance();
    window.setWindowRect(options.windowRect.left(), options.windowRect.top(),
                         options.windowRect.width(), options.windowRect.height());
    PROPAGATE_ERROR(g_display.initialize(window.getEGLNativeDisplay()));

    // Initialize the Argus camera provider.
    UniqueObj<CameraProvider> cameraProvider(CameraProvider::create());
    ICameraProvider *iCameraProvider = interface_cast<ICameraProvider>(cameraProvider);
    if (!iCameraProvider)
        ORIGINATE_ERROR("Failed to get ICameraProvider interface");
    printf("Argus Version: %s\n", iCameraProvider->getVersion().c_str());

    // Get the camera devices.
    std::vector<CameraDevice*> cameraDevices;
    iCameraProvider->getCameraDevices(&cameraDevices);
    if (cameraDevices.size() == 0)
        ORIGINATE_ERROR("No cameras available");
    if (cameraDevices.size() <= options.cameraIndex)
        ORIGINATE_ERROR("Camera %d not available; there are %d cameras",
                        options.cameraIndex, (unsigned)cameraDevices.size());

    // Use the specified device.
    ICameraProperties *iCameraDevice =
        interface_cast<ICameraProperties>(cameraDevices[options.cameraIndex]);
    if (!iCameraDevice)
        ORIGINATE_ERROR("Failed to get camera device properties");
    std::vector<Argus::SensorMode*> sensorModes;
    iCameraDevice->getBasicSensorModes(&sensorModes);
    if (!sensorModes.size())
        ORIGINATE_ERROR("Failed to get valid sensor mode list.");

    // Create the capture session.
    UniqueObj<CaptureSession> captureSession(
            iCameraProvider->createCaptureSession(cameraDevices[options.cameraIndex]));
    ICaptureSession *iCaptureSession = interface_cast<ICaptureSession>(captureSession);
    if (!iCaptureSession)
        ORIGINATE_ERROR("Failed to create CaptureSession");

    // Create the stream settings and set the common properties.
    UniqueObj<OutputStreamSettings> streamSettings(iCaptureSession->createOutputStreamSettings());
    IOutputStreamSettings *iStreamSettings = interface_cast<IOutputStreamSettings>(streamSettings);
    if (!iStreamSettings)
        ORIGINATE_ERROR("Failed to create OutputStreamSettings");
    iStreamSettings->setPixelFormat(PIXEL_FMT_YCbCr_420_888);
    iStreamSettings->setEGLDisplay(g_display.get());

    // Create preview-sized OutputStream that is consumed by the preview (OpenGL) consumer1.
    PRODUCER_PRINT("Creating preview output stream\n");
    iStreamSettings->setResolution(PREVIEW_STREAM_SIZE);
    UniqueObj<OutputStream> previewStream1(
            iCaptureSession->createOutputStream(streamSettings.get()));
    IStream *iPreviewStream1 = interface_cast<IStream>(previewStream1);
    if (!iPreviewStream1)
        ORIGINATE_ERROR("Failed to create OutputStream");

    PRODUCER_PRINT("Launching preview consumer thread\n");
    PreviewConsumerThread previewConsumerThread1(iPreviewStream1->getEGLDisplay(),
                                                iPreviewStream1->getEGLStream());
    PROPAGATE_ERROR(previewConsumerThread1.initialize());
    PROPAGATE_ERROR(previewConsumerThread1.waitRunning());


  // Create preview-sized OutputStream that is consumed by the preview (OpenGL) consumer2.
    PRODUCER_PRINT("Creating preview output stream\n");
    iStreamSettings->setResolution(PREVIEW_STREAM_SIZE);
    UniqueObj<OutputStream> previewStream2(
            iCaptureSession->createOutputStream(streamSettings.get()));
    IStream *iPreviewStream2 = interface_cast<IStream>(previewStream2);
    if (!iPreviewStream2)
        ORIGINATE_ERROR("Failed to create OutputStream");

    PRODUCER_PRINT("Launching preview consumer thread\n");
    PreviewConsumerThread previewConsumerThread2(iPreviewStream2->getEGLDisplay(),
                                                iPreviewStream2->getEGLStream());
    PROPAGATE_ERROR(previewConsumerThread2.initialize());
    PROPAGATE_ERROR(previewConsumerThread2.waitRunning());

/*

  // Create preview-sized OutputStream that is consumed by the preview (OpenGL) consumer2.
    PRODUCER_PRINT("Creating preview output stream\n");
    iStreamSettings->setResolution(PREVIEW_STREAM_SIZE);
    UniqueObj<OutputStream> previewStream3(
            iCaptureSession->createOutputStream(streamSettings.get()));
    IStream *iPreviewStream3 = interface_cast<IStream>(previewStream3);
    if (!iPreviewStream3)
        ORIGINATE_ERROR("Failed to create OutputStream");

    PRODUCER_PRINT("Launching preview consumer thread\n");
    PreviewConsumerThread previewConsumerThread3(iPreviewStream3->getEGLDisplay(),
                                                iPreviewStream3->getEGLStream());
    PROPAGATE_ERROR(previewConsumerThread3.initialize());
    PROPAGATE_ERROR(previewConsumerThread3.waitRunning());


*/



    // Create the capture requests.
    UniqueObj<Request> requests[NUMBER_BURST_CAPTURES];
    std::vector<const Argus::Request*> requestVec;
    for (uint32_t i = 0; i < NUMBER_BURST_CAPTURES; i++)
    {
        requests[i] = UniqueObj<Request>(iCaptureSession->createRequest());
        IRequest *iRequest = interface_cast<IRequest>(requests[i]);
        if (!iRequest)
            ORIGINATE_ERROR("Failed to create Request");
        requestVec.push_back(requests[i].get());

        // Enable the preview stream for every capture in the burst.
        iRequest->enableOutputStream(previewStream1.get());
        iRequest->enableOutputStream(previewStream2.get());
      //  iRequest->enableOutputStream(previewStream3.get());

      
    }

    if (iCaptureSession->repeatBurst(requestVec) != STATUS_OK)
        ORIGINATE_ERROR("Failed to start repeat burst capture request");

    // Wait for CAPTURE_TIME seconds.
    PROPAGATE_ERROR(window.pollingSleep(options.captureSeconds));

    // Stop the repeating request and wait for idle.
    iCaptureSession->stopRepeat();
    iCaptureSession->waitForIdle();

    // Destroy the output streams (stops consumer threads).
    previewStream1.reset();
    previewStream2.reset();
  //  previewStream3.reset();
 
    // Wait for the consumer threads to complete.
    PROPAGATE_ERROR(previewConsumerThread1.shutdown());
    PROPAGATE_ERROR(previewConsumerThread2.shutdown());
  //  PROPAGATE_ERROR(previewConsumerThread3.shutdown());


    // Shut down Argus.
    cameraProvider.reset();

    // Cleanup the EGL display
    PROPAGATE_ERROR(g_display.cleanup());

    PRODUCER_PRINT("Done -- exiting.\n");

    return true;
}

}; // namespace ArgusSamples

int main(int argc, char** argv)
{
    printf("Executing Argus Sample: %s\n", basename(argv[0]));

    ArgusSamples::Value<uint32_t> cameraIndex(ArgusSamples::DEFAULT_CAMERA_INDEX);
    ArgusSamples::Value<uint32_t> captureTime(ArgusSamples::DEFAULT_CAPTURE_TIME);
    ArgusSamples::Value<Rectangle<uint32_t> > windowRect(ArgusSamples::DEFAULT_WINDOW_RECT);

    ArgusSamples::Options options(basename(argv[0]));
    options.addOption(ArgusSamples::createValueOption
        ("device", 'd', "INDEX", "Camera index.", cameraIndex));
    options.addOption(ArgusSamples::createValueOption
        ("duration", 's', "SECONDS", "Capture duration.", captureTime));
    options.addOption(ArgusSamples::createValueOption
        ("rect", 'r', "WINDOW", "Window rectangle.", windowRect));

    if (!options.parse(argc, argv))
        return EXIT_FAILURE;
    if (options.requestedExit())
        return EXIT_SUCCESS;

    ArgusSamples::ExecuteOptions executeOptions;
    executeOptions.cameraIndex = cameraIndex.get();
    executeOptions.captureSeconds = captureTime.get();
    executeOptions.windowRect = windowRect.get();

    if (!ArgusSamples::execute(executeOptions))
        return EXIT_FAILURE;

    return EXIT_SUCCESS;
}

The sample is for multiple individual cameras. Please share more detail about your case so that we can give suggestion.

I am trying to interface 6 different cameras to nvidia tx2. I have seen videos of this kind of application using tx2. So as a first step I want to use the camera that comes with tx2 to create 6 different views of the same camera. So I chose multiStream example. My understanding is that it uses a single camera, creates a ‘preview thread’ for all the frames that comes in. It also creates a ‘jpeg thread’ that encodes the first frame of a burst of frames. So instead of jpeg thread, I wanted to create 6 copies of the same camera stream and create 6 preview threads. I want to do this and experiment with the video data (test TX2’s memory for high-speed data processing) before I have access to hardware board that can interface 6 different cameras. Basically, I want to simulate 6 different camera case using a single camera.

PLease refer to tegra_multimedia_api/samples/09_camera_jpeg_capture and implement the case of multiple NvEglRenderers