Hi! I have a Vive Pro Eye and started working on Variable Rate Shading (VRS)
. I see the demo VRS included the mouse pointer as a dynamic VRS. I am trying to replace it with the built-in eye tracker. I checked the easy vrs-eye tracking integration blog, but still some points are unclear:
- following the blog, does
nvapi
contain the gaze/eye tracking function that I can use in vrworks? - Previously I worked with unity and unreal, where sranipal plugin did the tracking part with
runtime
software. If previousnvapi
can track the real-time gaze positions, that mean I no need thesranipal runtime
. Am I right?
It would be great to have some suggestion.