Easy VRS Integration with Eye Tracking

Originally published at: https://developer.nvidia.com/blog/vrs-wrapper/

VR head-mounted displays (HMDs) continue to dramatically improve with each generation. Resolution, refresh rate, field of view, and other features bring unique challenges to the table. The NVIDIA VRWorks Graphics SDK has been offering various rendering technologies to tackle the challenges brought forth by the increasing capabilities of these new HMDs. NVIDIA Turing introduced Variable Rate…

Great improvement, I will be looking forward to try it!

Amazing... foveated rendering is fundamental for the future of Virtual Reality!

Here is a detailed guide on "Getting Started with VRS & Foveated Rendering using HTC Vive Pro Eye & Unreal Engine" https://uploads.disquscdn.c...