Feature suggestion: Lidar sampling times

It appears range sensor buffers are being updated on render frames, not physics frames. If there is a need to sample lidar at high frequencies, GUI and cameras would need to be fully simulated, reducing performance.

Perhaps it would be a good idea to adjust the update rate of lidars to PHYSX step? Or expose timing, ring etc and other information in the API!

Thanks @mark.haoxiang I’ve made a note of it, we’ll see what we can do to improve this for future releases