Monster Hunter Wilds experiences significant vertex artifacts with 590.48.01 open Linux driver on Gefore 5090. This is only happen for my 5090 build, as a similar build with a 4070 Super and same driver and kernel does not experience the vertex artifacts.
Information:
Distro: Arch Linux
Kernel: 6.18.1-zen1-2-zen #1 ZEN SMP PREEMPT_DYNAMIC Sat, 13 Dec 2025 18:23:05 +0000 x86_64 GNU/Linux
Driver: 590.48.01
Hardware: Nvidia Geforce 5090
Desktop: KDE Plasma
Desktop Protocol: Wayland
Proton: GE-Proton10-26, Steam Proton-Experimental
Reproduction:
Install game via steam
Launch game and wait. The vertex issues appear in the main menu when the character exits the tent.
I’m getting the exact same issue. In the main menu when the character first enters the tent, I see some artifacts. Then when the character exits the tent and the environmental map is revealed, the artifacts increase tenfold. My FPS drops from ~120 fps to <30 fps during this transition.
Does not get any better once you load into the game.
Distro: CachyOS
Kernel: Linux 6.18.2.2-cachyos (64 bit)
Nvidia driver: 590.48.01
Hardware: Nvidia Geforce RTX 5070
DE: KDE Plasma 6.5.4
WM: KWin (Wayland)
Proton: Tried with GE-Proton 10-27, Steam Proton-Exerimental/Hotfix/10.0-3, Proton CachyOS 10 (native and slr)
at this point it seems like your better off hoping NVK becomes usable than waiting for Nvidia to respond.
Its heading towards 2 months since this specifically was reported with radio silence on it and 6 months since the game worked on RTX 5000 on an issue that simply requires launching the game with a 5000 series GPU. I guess holiday break lasts a few months at Nvidia….
Host
OS: Proxmox VE 8.4.1 x86_64
Kernel: Linux 6.8.12-11-pve
Guest
OS: Arch Linux x86_64
Kernel: Linux 6.12.71-1-lts
$ pacman -Qi nvidia-open-dkms
Name : nvidia-open-dkms
Version : 590.48.01-4
Symptoms/behavior
Shader build goes fine. Able to load the game, no issues aside from some stutter. Game runs fine until cutscene transitions from inside the tent into the landscape view. That’s where vertex explosions begin to accumulate, starting from just couple lines (3-5) and then more lines appear (up to 50-100 I think, see the screenshot below).
glad that its been worked on but i REALLY hope that means the next driver release and not just “some driver at some point when we get to it maybe i dont know itll happen i promise”
with the latest update for Wilds the game no longer even boots on the old 575 driver so it has become unplayable in any capacity at this point on linux for 5000 series owners.