Rust (video Game) crashes with 396.18 drivers

Manifest Assets Loaded
	86 skinnable objects
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
Receiving unhandled NULL exception
#0  0x007fd796ffa5c0 in funlockfile

Tried also with

__GL_NextGenCompiler=0 %command%

from steam launch options also, with no change.

GTX 1070
Arch Linux x86_64

its an OpenGL game

I am having the same issue. Thought it would work itself out over time but it has not.

Same issue with 396.24 on Arch Linux.

I’ll chime in with some general feedback:

For the longest time, nvidia was the only sensible choice for high-performance Linux graphics - the driver was pretty much guaranteed to work and everything else had at best 50% of the performance. Furthermore, ATI’s drivers could be relied on to always be broken and to have rendering bugs in anything except the simplest 2D tasks, while Intel’s offerings could be relied on to not have the performance to even properly run a compositing window manager.
However, during the last two years nvidia seems to have had increasing amount of trouble with drivers, and the 39x series of drivers seems to have problems on both Linux and Windows now. They still have the best hardware, and the driver feature set is good, but I’m starting to have doubts about their QA process, especially after their latest “stable” drivers made our production machines unusable, forcing a manual downgrade and maintenance of both the kernel and the display driver.

To be fair, the 390.48 driver now works for programming tasks and running WebGL apps in Chrome again, but Firefox is slow and jittery enough to be considered broken, the Substance suite becomes quite unresponsive during certain operations (such as resizing the viewport and updating material previews) and most games I’ve tried have had performance degradations, running on Fedora 27 on a 1060 GTX 6GB.

What I’d have liked to see would have been a 380 series fallback release, compatible with the latest kernels, for those with problems with the 390 series on Linux. This “mark it stable and don’t look back” approach has caused us a significant amount of unnecessary work, and eroded trust in nvidia as a company.

same issue on 396.24 with verdun game (openGL) in Ubuntu 18.04

but the game start fine with 390.24

I can confirm. I rollbacked to 390.59 and works fine. (nvidia-390xx on the Arch Official Repositories).

This is still an issue. Can we get some kind of reply as to when this could possibly be fixed?

EDIT: This is using 396.24.02 from the launchpad PPA on Ubuntu Studio 18.04

396.24 here and still the same issue. Rust got updated to newer unity engine also (2018.1.0f2 (d4d99f31acba))

issue is still there. Any news on the fix?

It’s been another month, so I figured I’d check the progress on this issue…any news?

Same here. Using 396.24 and still crashes during assets loading (somewhere around 1900). Can’t play Rust since many months. Won’t return to previous driver versions because 396.xx is so much faster (and recommended by The Rise of the Tomb Raider which I am playing too).
GTX 1060, Kubuntu 17.10, Kernel 4.13

What are the exact steps to reproduce the problem?

-Start the game
-connect to random server
-crashes on asset loading at around 1902

Install any 396.xx driver.
Launch the game; In the top left of your screen click the rust button to the left of the shirt button.
Click any server in the official server list and connect.
Game will crash while loading.

The game operates as expected with 390.xx

I suspect that this bug: https://github.com/Unity-Technologies/PostProcessing/issues/592 is the same issue. It has a simple reproducer.
We’re tracking this problem as NVIDIA bug 2254861.

Please try __GL_GlslUseCollapsedArrays=0 as a workaround.

It works, no longer crashes during the loading.

Arch Linux with nvidia-lts (396.24-4)

Passing __GL_GlslUseCollapsedArrays=0 lets the game load for me as well.

Thank you for looking into this ahuillet.
Is there any documentation on switches like __GL_GlslUseCollapsedArrays?

confirming, it works with __GL_GlslUseCollapsedArrays=0

on a 396.24.02
perf is still not that great, but that’s nothing to do with the driver i guess. It has been that crap for quite some time, heres hope for vulkan builds some time

Hello. openSuse Tumbleweed.
Rust crashed.
Use workoraund. Don’t work
Lof attach.

Desktop is 1280 x 1024 @ 75 Hz
New context 0x3964e38 created with attributes:
Initialize engine version: 2018.1.4f1 (1a308f4ebef1)
Forcing GfxDevice: OpenGL Core
GfxDevice: creating device client; threaded=1
Renderer: GeForce GT 440/PCIe/SSE2
Vendor:   NVIDIA Corporation
Version:  4.5.0 NVIDIA 390.87
GLES:     0
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OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 60182072
Begin MonoManager ReloadAssembly
- Completed reload, in  0,553 seconds
New context 0x72e2088 created with attributes:
Default vsync count 0
requesting resize 1280 x 1024
Using native desktop resolution 1280 x 1024
requesting fullscreen 1280 x 1024 at 0 Hz
Desktop is 1280 x 1024 @ 75 Hz
UnloadTime: 0,770000 ms
Bootstrap Startup
System
	Name: home-pc
	OS:   Linux 4.18 openSUSE 20180926 64bit

CPU
	Model:  Intel(R) Celeron(R) CPU G1610 @ 2.60GHz
	Cores:  2
	Memory: 13982 MB

GPU
	Model:  GeForce GT 440/PCIe/SSE2
	API:    OpenGL 4.5.0 NVIDIA 390.87
	Memory: 1024 MB
	SM:     50

Process
	Memory:   0 MB

Mono
	Collects: 17
	Memory:   0 MB



Facepunch.Steamworks Unity: LinuxPlayer
Facepunch.Steamworks Os: Linux
Facepunch.Steamworks Arch: x64
Manifest Metadata Loaded
	11842 pooled strings
	13 mesh colliders
	5427 prefab properties
	388 effect categories
	590 entity names
	86 skinnable names
Command Line: "/home/berkut/.local/share/Steam/SteamApps/common/Rust/rust" "-force-opengl" "-show-screen-selector" 
Command 'force-opengl' not found
Command 'show-screen-selector' not found
SteamID: 76561198079122196 (berkut)
[Manifest] URI IS "https://api.facepunch.com/api/public/manifest/?public_key=j0VF6sNnzn9rwt9qTZtI02zTYK8PRdN1"
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Loading Items Took: 18.8199721 seconds
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Building Items Took: 18.9414211 seconds / Items: 403 / Blueprints: 247
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Command 'force-opengl' not found
Command 'show-screen-selector' not found
Config Loaded
Loading EasyAntiCheat
EasyAntiCheat Loaded
Unloading 5 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 7,233000 ms

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 7260.
Total: 196,360000 ms (FindLiveObjects: 1,015000 ms CreateObjectMapping: 0,815000 ms MarkObjects: 194,310000 ms  DeleteObjects: 0,219000 ms)

Wanted to show loading screen but not ready
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 0,727000 ms

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 26031.
Total: 272,598000 ms (FindLiveObjects: 5,074000 ms CreateObjectMapping: 3,341000 ms MarkObjects: 263,839000 ms  DeleteObjects: 0,342000 ms)

Connecting..
Manifest Assets Loaded
	86 skinnable objects
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
Unloading 2 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 2,745000 ms
[CoverageQueries] Disabled due to unsupported Async GPU Reads on device OpenGLCore
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)


Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 291396.
Total: 385,188000 ms (FindLiveObjects: 21,332000 ms CreateObjectMapping: 33,119000 ms MarkObjects: 329,685000 ms  DeleteObjects: 1,050000 ms)

Generating procedural map of size 3000 with seed 2
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

[1.0s] Loading World
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[41.9s] Spawning World
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

[8.9s] Processing World
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Destroyed 636 map networkables
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

You died: killed by [DFA] DeathStalker (76561198039832534)
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Got Respawn Information
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

LocalPlayer.Entity.SecondsSinceDeath: 0.02856445
 
(Filename: /home/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)

Renderer 'w_rock_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD0' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD1' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Renderer 'w_rock_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_rock').
 
(Filename:  Line: 183)

Renderer 'w_wooden_spear_LOD2' is registered with more than one LODGroup ('assets/prefabs/player/player_model.prefab' and 'w_wooden_spear').
 
(Filename:  Line: 183)

Receiving unhandled NULL exception
#0  0x007ff70d7b7780 in funlockfile
#1  0x007ff70d7b7c20 in operator delete(void*)
#2  0x007ff70d7b7cb0 in operator delete(void*)
#3  0x007ff70d7b7cd0 in operator delete(void*)
#4  0x007ff70d7b7dc0 in operator delete(void*)
#5  0x007ff70d7b7e90 in operator delete(void*)
#6  0x007ff70d7b7ea0 in operator delete(void*)
#7  0x007ff70d7b7ec0 in start_thread
#8  0x007ff70d7b7f80 in clone