Since the upgrade from 515 drivers series to 525+, several games (most notably Monster Hunter World and Monster Hunter Rise) present visual artifacts such as flashing lights, vertex explosions and black textures, rendering this games unpleasant to play. I attach an image example and the Nvidia bug report. nvidia-bug-report.log.gz (454.8 KB)
Hello, thanks for your response. I’m sorry to replay so late, some things demanded my attention. Anyway, here’s a repro for Monster Hunter Rise using medium settings at 144 FPS cap. The latter is very important, as any other changes don’t seem to have real impact on making the artifacts appear. Capping FPS to 90 apparently eases the problem (no repro).
I can confirm that this has not been fixed as of the 545 driver series, vertex explosions are still present and make the game unusable, tested on a RTX 2080 Super.
Capping the FPS to 60 (what I normally do, since Nvidia refuses to add Explicit Sync support anyways) does not help.