Following a number of reports from Firestorm viewer users, I installed the 516.40 driver update on Win11.
I have tested with the viewer I work on (Firestorm viewer) and the upstream official Second Life viewer from Linden Lab.
Both exhibit the same issues
same issue here,
driver update causing visual artifacts such as lighting circles on my avatar (looks pretty cool, heh)
latest firestorm viewerx64 6.5.3.65658 & latest Official SL viewer (Open GL), same issues on both.
I’ve got the same. Noticed it last night when I did an update. Turning Advanced lighting model off does make it go away but, I wouldn’t really consider that a “fix”… -shrugs-
Firestorm 6.5.3 (65658) Mar 1 2022 10:01:35 (64bit / SSE2) (Firestorm-Releasex64) with Havok support
Release Notes
You are at 234.3, 218.7, 31.4 in Serena Tempest located at simhost-04a83bbcb89e2d20f.agni
SLURL: Second Life Maps | Serena Tempest
(global coordinates 305,386.0, 292,571.0, 31.4)
Second Life Server 2022-05-27.572237
Release Notes
Same issue. I upgraded on one side for upgradign work as our Arallyn Roleplay will also be a Unreal 5 game.
However when I went to do an update in Secondlife on the sims, had the lines and flickering distant mesh objects and avatars. AN issue because of Opengl.
Secondlife does need to work on updating their viewer and opengl code, but this is a clear driver issue.
It has also happened when I view texel V code in unreal for some reason.
I used nvclean install to install an older driver, 512.95 in my case it has been working well so far if I have issues ill revert to an older driver for the time being. It also allows you to create a driver installer if someone less tech-savvy needs a driver, I typically use the installers by NVIDIA but in this case till they can fix the issues this is a fairly easy work around till they fix the issue, i am going to tell you it might cause your framerates to drop a bit ,but its the most elegant and clean solution ive found so far
The 516.59 drivers that were released today appear to address this issue. Inara Pey’s blog post has more details.
I have confirmed that I no longer see the artefacts once I have installed the latest drivers (Win11). Tested on both the current Firestorm release and an unreleased development build.
Thank you nvidia team for a quick fix (and thank you Minecraft for being affected too as I suspect that helped the motivation :-)