Graphics card memory is overloaded

When I create too many objects in Create, the Graphics card memory is overloaded and causes Create to quit. How can I optimize scene objects or maps if I create more objects and save the use of Graphics card memory?

I’m using a 3080TI with only 12GB Graphics card memory.

Hello @276146038 -
When you say too many objects, are you referring to multiple unique meshes? Or perhaps just a large numbers of the same mesh (perhaps duplicated)

I copied a lot of the same objects in the scene(instance) , I copied a very simple object hundreds of times, and they took up a lot of Graphics card memory.