My project uses 3dsmax.
There is no problem sending the modeling to a2f for face animation, but I couldn’t find a way to import it back to 3dsmax.
Isn’t there a good way?
I hope it’s not too complicated.
want to import this as a 3dsmax morph.
My project uses 3dsmax.
There is no problem sending the modeling to a2f for face animation, but I couldn’t find a way to import it back to 3dsmax.
Isn’t there a good way?
I hope it’s not too complicated.
want to import this as a 3dsmax morph.
Here are 2 videos showing the full Blender -> Audio2Face -> Blender
pipeline. While this is mainly focuses on Blender, the workflow can be applied in other DCCs.
Audio2Face with Blender | Part 1: Generating Facial Shape Keys - YouTube
Audio2Face with Blender | Part 2: Loading AI-Generated Lip Sync Clips - YouTube