How to export a skeletal mesh from 3DS Max with morphs to Audio2Face? I tried as the Maya tutorial and the same simple procedure doesn’t seem to work with 3DS Max and the exported mesh to Audio2Face reaches without the blendshapes (morphs)
@jozakian there’s a similar thread recently, and looks like the dev team is currently looking into it.
Error when solve blendshape mesh from 3ds max - Apps / Audio2Face - NVIDIA Developer Forums
off topic, but there is a dedicated Audio2Face channel, @Ehsan.HM is great at responding and assisting A2F users!
Having done some research it seems that we fully support everything 3dsmax can export, but apparently 3dsmax does not support blendshapes at this time.
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