Audio2Face Blender Workflow

I’m struggling to export an audio driven blend shape animation from A2F into Blender. I’ve succeeded in doing a character transfer to a custom character created in Blender, and I’ve gotten the A2F generated blend shapes back into Blender and transferred them to my rigged character as shape keys.

How do I get blend shape animation data into Blender and apply them to my character?

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Probably the 2nd part of these videos help:

Omniverse Audio2Face and Blender | Part 1: Generating Facial Shape Keys (youtube.com)

Omniverse Audio2Face and Blender | Part 2: Loading AI-Generated Lip Sync Clips (youtube.com)