How do I import materials to Apex PhysXLab

When I import 3d meshes into Apex the material refuses to be imported. As such I can’t see the texture. I export a uv unwrapped mesh (converted to editable mesh) from 3ds max to an fbx. Then I import it into Apex PhysX Lab and it will not show up there. I can’t find an option to import the texture either. So I have a hard time to see what I’m doing and perform accurate work.

I have Windows 8.1 and the latest Apex PhysXLab version I could find (2016 compiled).

Thanks in advance.

Ok the problem was that the program won’t take the .png file that I was using. It accepts .bmp, .tga and a few others. Problem solved by File → Load Texture as material.