Hi, I’m new in Physx Lab, I met a problem that is…I create a mesh and add a texture in maya, export it as FBX. Then open Physx Lab, import 3D mesh, select the FBX file to import. But the mesh shown in Physx Lab is green and white, not the texture I did. I tried import the FBX file to UE4,and the texture is shown nicely. Anyone know how to fix it?
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