Intermittent Screen Tearing in Real-Time Rendering Application on NVIDIA A4000 (Ubuntu 22.04)

We are currently working on a real-time rendering application that renders acquired images to the screen. The system setup is as follows:

  • GPU: NVIDIA A4000
  • Driver Version: 535.183.01
  • CUDA Toolkit: 12.2
  • Vulkan Version: 1.3.290
  • OS: Ubuntu 22.04

While the application performs as expected in terms of rendering, we are encountering intermittent screen tearing when playing back images. The tearing appears to occur sporadically, even though we have already taken the following steps:

  1. Force Composition Pipeline: This setting is enabled, but the tearing still occurs intermittently.
  2. OpenGL V-Sync: This setting is enabled, but the tearing persists.
  3. Display Settings in Xorg.conf: We’ve reviewed and configured the display settings in Xorg.conf to ensure proper synchronization, but the issue remains unresolved.

For your reference, I have attached the Xorgg file.

Could you please provide insights into potential causes for this behavior or recommend additional configuration or troubleshooting steps that could help resolve the tearing issue?

Thank you for your time and assistance.
xorgg.txt (1.9 KB)