Hi.
Thank you for creating such an useful tool.
I have a big question regarding the determinism of Isaac Sim.
I tried to perform a picking task on a relatively small object, and I found that with different values of the Time Step per Second (TSPS), Max Convex Hulls (MCH), and Contact Offset (CO), the simulation can be non-deterministic. I have tried the following trails (with Enable GPU Dynamics = True; Solver Type = TGS, Enable CCD = True, Collider Approximation = Convex Decomposition, and other parameters were set as default)
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The first trail: TSPS = 40; CO = default; MCH = 32 (default): The simulation is deterministic.
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The second trail: TSPS = 40; CO = default; MCH = 64: The simulation is non-deterministic. The object’s position at the end of the sim is not consistent for different experiments.
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The third trial: TSPS = 60; CO = default; MCH = 64: The simulation is deterministic.
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The forth trial: TSPS = 60; CO = 0.0001; MCH = 64: The simulation is non-deterministic. The object’s position at the end of the sim is not consistent for different experiments.
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The fifth trial: TSPS = 240; CO = 0.0001; MCH = 64: The simulation is deterministic.
How can this happen? Why is the simulation non-deterministic?
Example for the non-determinism of the forth trial for two different experiments:
FIrst exp: Object pose before grasping: (array([0.7 , 0.13 , 0.00585385], dtype=float32), array([-7.0710677e-01, 7.0710677e-01, -8.1653707e-07, 5.0820381e-07],
dtype=float32))
Object pose after grasping: (array([ 0.7019452 , 0.11561651, -0.00277292], dtype=float32), array([-0.09344089, -0.12559167, 0.79239684, 0.58957845], dtype=float32))
Second exp: Object pose before grasping: (array([0.7 , 0.13 , 0.00585385], dtype=float32), array([-7.0710677e-01, 7.0710677e-01, -8.1653707e-07, 5.0820381e-07],
dtype=float32))
Object pose after grasping: (array([0.68021965, 0.1545505 , 0.00275881], dtype=float32), array([0.13507868, 0.79251266, 0.09706947, 0.5867324 ], dtype=float32))
I would like to attach the python file and the USD files for the robot and the picked object here for your reference.
Thank you!