IsaacSim get stuck when begin to simulate

I have a complex USD files with lots of things inside, and set some of them with rigid body and collision. When I load the usd file, the terminal log shows lots of warnings as shown below:
image
After loading the scene, i clike the play button and the Isaacsim program get stucked, last log shows in the terminal is below:

2024-11-20 06:24:27 [340,816ms] [Warning] [carb.ujitsoagent.plugin] UJITSOAgent : node () hit hash collision. Data: MetaData different at pos: 48. Difference in metadata, this indicates that the meta data generation is non-deterministicor some option / input wasn’t included correctly in gatherDependencies.
2024-11-20 06:24:27 [340,816ms] [Warning] [carb.ujitsoagent.plugin] Difference in metaData
2024-11-20 06:24:28 [341,467ms] [Warning] [omni.physx.cooking.plugin] ConvexDecompositionCookingTask: adjusted the thickness of a very thin or very small mesh such that it meets the requirements for a GPU compatible convex hull collider. Prim
2024-11-20 06:24:28 [341,539ms] [Warning] [omni.physx.cooking.plugin] ConvexDecompositionCookingTask: adjusted the thickness of a very thin or very small mesh such that it meets the requirements for a GPU compatible convex hull collider. Prim
2024-11-20 06:32:53 [846,711ms] [Warning] [carb.ujitsoagent.plugin] UJITSO : Build storage validation failed for Storage status: 01
2024-11-20 06:32:53 [846,711ms] [Error] [omni.physx.cooking.plugin] m_processResult == OperationResult::SUCCESS is false.

I tried the Isaacsim 4.0.0, 4.1.0 and 4.2.0, all these three versions shows the same error and get stuck. Dose anyone knows how to fix this?

Isaac Sim Version

4.2.0
4.1.0
4.0.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):

Isaac Lab Version (if applicable)

1.2
1.1
1.0
Other (please specify):

Operating System

Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):

GPU Information

  • Model:
  • Driver Version:

Topic Description

Detailed Description

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Steps to Reproduce

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@sfireworks can you try disabling the UJITSO cooking system before clicking the play button?
Please refer to these posts:

1 Like

ok it works, there are no more error messages and the simluation wont get stuck any more.
By the way, how does disabling ujitsoCollisionCooking impact the simulation process? will the simalation process gets slow or something?

The ujitsoCollisionCooking is a new caching system for physics colliders and it will not impact simulation process.

We’ve been finding some stability issues on this new physics colliders cooking system that have been fixed in upcoming releases, so we suggest to try using it again after updating.